In addition to moves available in past games, such as wall jumping and the homing attack, new moves are also introduced. 2D sections are reminiscent of the Mega Drive/Genesis-era Sonic games, where the player controls Sonic in a side-scrolling fashion, while 3D sections sees the camera placed behind Sonic, so the player may move in all directions. ĭaytime levels focus on Sonic's speed, and to this extent, sees the player control Sonic through fast-moving stages containing both 2D and 3D styles of gameplay. In sections of the PlayStation 3 and Xbox 360 versions of the game, the player may choose to advance the time of day in order to play as either Sonic or the Werehog in the PlayStation 2 and Wii versions, time is advanced automatically. Europe is 'Apotos' and 'Spagonia', Africa is 'Mazuri', North America is 'Empire City', Asia is 'Chun-nan', Antarctica is 'Holoska', Middle East is 'Shamar' and Southeast Asia is 'Adabat'). Each level takes place on a particular continent, each of which have been modelled on real-world locations (e.g. Gameplay in Sonic Unleashed focuses on two modes of platforming play: fast-paced levels that take place during daytime, showcasing Sonic's trademark speed as seen in previous games in the series, and slower, night-time levels, during which Sonic's Werehog form emerges, and gameplay switches to an action-based, brawler style of play, in which Sonic battles Gaia enemies (those created by the main enemy in the game, Dark Gaia). Third-person gameplay in daytime levels (Apotos, PS3/ Xbox 360 version).
This would be the final Sonic the Hedgehog game released for the PlayStation 2. Reviewers felt that Unleashed was ultimately not the title that would be able to reinvigorate the series.
However, critical reception for the game was mixed, with reviewers praising certain elements, such as the sense of speed in daylight stages and the graphics and audio that make up the environments, and criticizing others, such as the new Werehog game mechanic, as well as several gameplay and design concepts.
Public anticipation for the game was high, owing to the video's demonstration of some two-dimensional gameplay, seen as a possible return to Sonic's platforming roots. It was released on Disney Channel July 29, 2009.Įxistence was first brought to light when Sega trademarked the Unleashed name, and shortly after, images and a gameplay video were leaked to the public in March 2008.
#SONIC UNLEASHED PS3 ISO MEGA MOVIE#
Sonic Unleashed: The Movie is an eighth film of Sonic the Hedgehog film series. Kiyoko Yoshimura & Shiro Maekawa (Game Script) Shun Nakamura (Director/Lead Game Design/Game Story)